My scene is 400*225 px and then upscaled to 1280x720 with the Test Width/Height setting in project settings, to make it look pixelated.
I have a shader on an object which makes it sway back and forth. I want the distortion to have the same resolution as the rest of my assets, however it seems the effect is applied after the upscaling, making it appear to have a higher resolution than the rest of the game. Can I either A. make sure the shader is run before the upscaling, or B. force the shader to be of a "lower" resolution then it is. Or C. something else completely.
I have the "Stretch" setting set to 2D, or the shader wont work. "Hidpi" is off.