The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates. | Twitter

0 votes

example project here:

Basically the resource_loader I'm using, freezes on loading the image for a TextureRect node. I do not yet know enough to know why its hanging, and I can't really explain it to depth without referencing the simple project code above.

I've made some guesses, poked around but nothing changes. If its not a TextureRect, but something like ColorRect, the load continues fine. If it attempts to load a image for the scene, it stalls after (with verbose output)

loading resource: res://background.png

Any help appreciated.

in Engine by (12 points)

Note that Godot 4.0 will get built-in support for threaded loading, which should be much easier to work with.

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.