example project here:
https://github.com/1xch/godot-frozen.git
Basically the resource_loader I'm using, freezes on loading the image for a TextureRect node. I do not yet know enough to know why its hanging, and I can't really explain it to depth without referencing the simple project code above.
I've made some guesses, poked around but nothing changes. If its not a TextureRect, but something like ColorRect, the load continues fine. If it attempts to load a image for the scene, it stalls after (with verbose output)
loading resource: res://background.png
Any help appreciated.