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+1 vote

If I use textures from for example, there a many Files for one texture.

I know where to put Normal, Color and so on at a Spatial Material, but what do to with a File called "Displacement"?

in Engine by (1,081 points)

1 Answer

+6 votes
Best answer

You can use displacement on Depth attribute of spatial material. This is useful to create some depth or relief effects on your objects, withouth making models with high vertex count.
For example, this has only has normal map enabled:
And this has both normal and displacement set at depth:

by (3,505 points)
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Displacement Material on Spatial Shader
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