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How to render a grass in given region using shaders in Godot engine? I saw a pretty grass in Legend of Zelda: Breath of the Wild and Horizon: Zero Down in which you can hide from enemies but I can't find any useful tutorial how to render it.

How to move it when wind blows or player moves through it. How to render grass cutting (for i.e. by sword attack) animation?

in Engine by (275 points)

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