The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates.

godotengine.org | Twitter

0 votes

i am trying to have my sprite be able to run with the gun, but when tumbling, i want the gun to hide!

Here is an example of what i mean: https://www.reddit.com/r/godot/comments/9tfqlf/added_more_stuff_today_it_looks_almost_as_good_as/

My plan was to make the gun be a child of the animated sprite "run" but i am not sure !

func _physics_process(delta):
var axis = get_input_axis()
if axis==Vector2.ZERO: 

    apply_friction(acceleration * delta)
    $Movement.play("idle")
else:
    apply_movement(axis*acceleration*delta)
    if(Input.is_action_pressed("ui_space")):
        $"main gun_Gun_0".hide()
        $Movement.play("roll")
        $"main gun_Gun_0".show()

    else:
        $Movement.play("run")

motion = move_and_slide(motion)
in Engine by (37 points)
edited by

1 Answer

+1 vote
Best answer

you could use signals and use hide() & show() should work for the sprites.

by (48 points)
selected by

Thank you for your help!

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.