A simple save/load json example:
var save_game = File.new()
save_game.open("user://savegame.save", File.WRITE)
var current_scene_dict = {
"best lap" : best_last_number
}
save_game.store_line(to_json(current_scene_dict))
save_game.close()
Then, to load:
var save_game = File.new()
if not save_game.file_exists("user://savegame.save"):
return
save_game.open("user://savegame.save", File.READ)
var data = parse_json(save_game.get_line())
best_lap_number = data["best lap"]