You mean... reinventing the wheel? ;D
Sure, if you're going for hyper-realistic gameplay than a simply Area won't be enough! You didn't mention any of that in your original question though. Are you talking about 2D or 3D btw? Personally I'd say that a very rough approximation of realistic sound is usually enough. As long as it feels reasonable, most players will probably be fine with it and won't check if you calculated all the sound refractions correctly. ;)