0 votes

Godot 3.2 windows10/64b

On importing a wav file in audiostreamplayer2d node, the file plays fine from the inspector but on loading it in the animation player by creating a new audio track or by simply keyframing the audiostreamclip and having it automatically create a new audioplayback track and then load ,in both way's the track just doesn't load in the animation player nor play from it. on playing the active animation clip.
Also tried adding audio to call track and using audiostreamplayer node instead but no change.

How to resolve this?

image https://ibb.co/6wBrnhM

in Engine by (51 points)
edited by

Got same problem seems like a bug never fixed since 2019
https://github.com/godotengine/godot/issues/25020

1 Answer

0 votes

The Playing property (ON/OFF)_has to be keyframed , for the audioclip to show up in the animation player.

by (51 points)
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