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0 votes

i want my sprite to flip based on the mouse cursor whether it was on the right or the left of the character, however, I cant find my mistake

similar to this:

func _flip():
var angle= (get_global_mouse_position() - $Movement.position).angle()
if angle>(3*PI)/2 and angle <PI/2:
if !(angle>(3*PI)/2) and !(angle <PI/2):
in Engine by (37 points)

1 Answer

+2 votes
Best answer

I think it would be easier just to look at the sign of the difference of x components:

func flip():
    var direction = sign(get_global_mouse_position().x - $Movement.global_position.x)
    if sign < 0:

Note i used global_position for $Movement

by (3,505 points)
selected by

Amazing it works now for the sprite how can i also make it flip the gun ?
i modified it like so but it still wont flip the gun

func flip():
var direction = sign(get_global_mouse_position().x - $Movement.global_position.x)
if direction < 0:

have you set the gun as a child of the $Movement node?

both the $Movement and $gun are childs of $Player

IDK why it doesn't flip then. If you share me a minimal project reproducing the issue, i can take a look and try to fix that.

Really appreciate ! it was a minor mistake instead of flipping horizontally i flpped vertically! and not it works

Cool! glad to help

Hello I'm very new to godot and tried using this for my game. What does the $ mean? Because I've tried does $Wizzo (Name of the node for my character) and $Sprite (My sprite) but it still doesn't work. Any help is appreciated :)

Hey! The $ stands for an animated sprite he has! Movement is simply what he named it.

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