The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates. | Twitter

0 votes

When i generate the bindings for android with scons I get a .a file but terminal says

bin/ the table of contents is empty (no object file members in the library define global symbols)

then when I try to get the shared library i get this error:

error: no archive symbol table (run ranlib)

please help me with this, i researched about the error and some people have had the same mistake building static libraries with other APIs different from Godot when working with ndk because of using different compiler or target architecture for compiling and linking but as I can understand this is not the case, I have searched through the scons file to figure out something but as I can see everything looks right.

in Engine by (31 points)
edited by

1 Answer

0 votes
Best answer

I solved it by compiling it with the ndk-build tool for android and respective and, i also have reported it as an issue

by (31 points)
selected by
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.