I've been using blender to make animations for a character and they imported just fine with their animations.
But I've made another supplementary rig with basic geo for some casting animations and used all the same export and import settings, but the animations are missing all their key frames, except the root bone.
I've been getting this error that spams for hundreds of lines on import:
core/math/basis.cpp:69 - Condition "det == 0" is true.
core/math/basis.cpp:81 - Condition "determinant() == 0" is true.
Basis must be normalized in order to be casted to a Quaternion. Use get_rotation_quat() or call orthonormalized() instead.
Any ideas? I'm stuck.