This site is currently in read-only mode during migration to a new platform.
You cannot post questions, answers or comments, as they would be lost during the migration otherwise.
0 votes

I baked lightmaps and I see them baked in editor
But in game there are no shadows. Only color grading changed to more reasonable (not light blue tint like default), but shadows are not there.

in Engine by (138 points)

Are you running the project on a mobile device? If so, keep in mind vertex shading is forced by default. This prevents real-time shadows from displaying onto materials that use vertex shading.

You can disable forced vertex shading on mobile by unchecking Rendering > Quality > Shading > Force Vertex in the Project Settings.

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.