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0 votes

Hi All. I want the game to call a function when the mouse isn't moving. Something like:

func _unhandled_input(event):
    if !event is InputEventMouseMotion:
        print("dead mouse")

which is silly and doesn't work, but you get the idea...
How do I do that?

in Engine by (516 points)

1 Answer

+1 vote
Best answer

Hi,

This maybe:

extends Node2D

var _old_mouse = Vector2.ZERO

func _process(delta: float) -> void:
    if get_global_mouse_position() != _old_mouse:
        print("mouse moving")
    else:
        print("mouse not moving")
    _old_mouse = get_global_mouse_position()
by (2,065 points)
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