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Asked By | Yiannis Charalambous |
I have made a 3d player. For some reason whenever I run towards a wall, IsOnFloor() becomes false and my player begins falling in mid-air. I don’t know what causes this.
Here is a print statement right before the MoveAndSlide method. Along with a print statement on the change state method in the state machine: Entering State: Moving(-0.2955299, -0.2722212, 0.2826326)Entering State: Fal - Pastebin.com
Here is a print statement right after the MoveAndSlide method. Along with a print statement on the change state method in the state machine: Entering State: Moving(0, -0.2722223, 0.1641913)Entering State: Falling(-0 - Pastebin.com
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This is the physics process of the KinematicBody3D:
Imgur: The magic of the Internet -
This is in my movement state node, PlayerPhysics is a reference to
the KinematicBody3D of the player: Imgur: The magic of the Internet
It seems that cloudflare is marking pastebin as a phising site. Do not pay attention to it, it must be false flagged.
Yiannis Charalambous | 2020-07-30 13:30