func _on_Player_respawn():
queue_free()
get_tree().change_scene("res://Assets/Scenes/DeathScreen.tscn")
func _on_Player_respawn():
get_tree().change_scene("res://Assets/Scenes/DeathScreen.tscn")
func _on_Player_respawn():
get_tree().reload_current_scene
it doesnt matter how i try it, the scane loads but my player and everything else stops working and "Frezzes"