Hi everyone, I was recently migrated to Godot 3.2 and noticed that behavior of StyleBoxTexture has changed, comparing to version 3.1. Here you can see two buttons, both use the same StyleBoxTexture, which has margins are: 10px top and bottom, 16px left and right:

The button on the right side looks fine, but the left one looks weird, because texture size is bigger than button rect and its margins shrink along with the whole texture.
Thanks in advance.