The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates. | Twitter

0 votes

this is what im trying to get
if attack_anim is finished: $"idle")
but i dont understand what to do like using isplaying or animationfinished() because im an absolute beginner, this is all i have right now:
`#func attack():

if Input.isactionjustpressed("uihit") and isonfloor():

is_Attacking = true



in Engine by (20 points)

1 Answer

+1 vote
Best answer

Godot uses signals to pass messages up the node tree, and AnimatedSprite has one for when the animation finishes.

$AnimatedSprite.connect(animation_finished , self, "name_of_your_function")

The function called name_of_your_function will be called when the animation finishes. You can do this through the editor using the signals tab.

by (97 points)
selected by
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.