I've run into a problem. I use ImmediateGeometry to generate heightmap. The problem is I can do at most grid size 94x94. If it is 95x95 it gets invisible without any messages or warnings. Just doesn't show up. What is the right way to generate heightmap tiles of any practical resolution?
Re-implemented the same exact thing via ArrayMesh tool. And it doesn't have any constraints. I was able to set any resolution I want.
The fact that ImmediateGeometry doesn't show up in the case of relatively large number of triangles, is it a bug then?