0 votes

Hello!

I'm currently working on a project that simulates a simple OS inside the game, I created the system environment and the initial virtual window behaviours. Now I'm trying to create the first program but I can't make the responsiveness right.

I can still use the Container type, but it still don't match my requirements for my project.

It could be easier if I could somehow create the UI using CSS and HTML inside Godot that natively have responsive variables and methods. I'm sure that there's more people that wants that too.

I could create a plugin that parses a HTML and CSS code and returns custom control nodes that I can use relative units used in responsive web design (em, vw, rem, etc.) and have more features like transitions, media query, etc. But I don't know how hard this could be.

in Engine by (25 points)

but it still don't match my requirements for my project

So what are you requirements? Your post is pretty vague...

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