0 votes

I currently have a Player scene and its script wants to run a dead() function from an Enemy scene (another scene) that changes a varible and behavior in the Enemy Scene (kills the enemy)
The problem I'm struggling with is running a function via one scene to another scene and changing a variable in the other scene.
What do I do?

in Engine by (27 points)

This is a duplicate. Please direct any further responses to the other message here:

https://godotengine.org/qa/80305/call-function-from-another-script-gdscript

Yeah I just noticed, sorry!

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.