Yeah, I get that it's another topic, just wanted to give you some more information!
What should happen is that the slime should stop moving and be totally still!
And I just added a print to the
dead() function and still nothing happends to it, but atleast I access the function from another scene, so thank you very much for the help. Now I just got to sort out why it doesn't die!
Also quick question, it is possible to change values of vars in the function im calling from another scene, right?