I'm looking for a way to have a script that is never added to the scene_tree itself (and as such never has ._ready()
called) call some kind of initialization function whenever it's instanced.
This is just to save me some/a lot of typing if I instance it often, I know I could just run something like an Instance.start()
on it every time after instancing it from the other script.
Especially since this makes it so I can't just onready
the instance this way.