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I'm writing software with Godot 3.2 and I want to load .fbx files into the engine at runtime, I found a plugin for parsing .obj files on GitHub but I couldn't find anything for .fbx.

Does anyone know any mesh file import/parsing plugin that I can use in my project?

Or maybe some ways of using the current built-in importer to load .fbx at runtime?

in Engine by (12 points)

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