The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates. | Twitter

0 votes

var spawner = load("*path to*").new()

func _physics_process(delta):
var load_type = preload("thing.tscn")

var instance = load_type.instance()
fun spawn():
move_child(instance, 3)

But the problem is nothing changes.

I typed the line below add_child print(instance.get_path())

Output is:

Cannot get path of node as it is not in a scene tree.

in Engine by (18 points)
edited by

1 Answer

0 votes

When spawner is not in the scene tree the added child will mit appear in the scene.

by (4,088 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.