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0 votes

Main.tscn
var spawner = load("*path to spawner.gd*").new()

func _physics_process(delta):
spawner.spawn()

Spawner.gd
var load_type = preload("thing.tscn")

var instance = load_type.instance()
fun spawn():
add_child(instance)
move_child(instance, 3)

But the problem is nothing changes.

I typed the line below add_child print(instance.get_path())

Output is:

Cannot get path of node as it is not in a scene tree.

in Engine by (18 points)
edited by

1 Answer

0 votes

Hi,
When spawner is not in the scene tree the added child will mit appear in the scene.

by (4,088 points)
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