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Asked By
StarX1709
Hello!
I am working on a 3D TPS shooting games where my player needs a camera to follow. This is my code note.
func _unhandled_input(event): # This function for mouse direction
if event is InputEventMouseMotion:
rotate_y(-lerp(0,spin,event.relative.x/20))#Spin=0.2
func _physics_process(delta):
However this code only works in horizontal way means i can see and move only in left right direction. Now i want to know how see Up and down(like seeing a tall building just seeing not moving our charcter)in camera through mouse motion.
Not sure which direction your axis’s are pointing so you’ll have to adjust rotate_xyz() accordingly a direct answer to your question would be
func _unhandled_input(event): # This function for mouse direction
if event is InputEventMouseMotion:
rotate_z(-lerp(0,spin,event.relative.x/20))#Spin=0.2
rotate_x(-lerp(0,spin,event.relative.y/20))
func _physics_process(delta):
That should work however may create another problem, so recommend locking mouse to the window
Set the camera to be the child of a spatial and manipulate the transforms of that instead
Thanks! for your suggestion but i have already used this technique except that capturing code. But it still did not worked.
But again thanks for suggestion.
StarX1709 | 2020-08-31 07:20
Hey!
i found the solution here is my new code for vertical view
func _unhandled_input(event): # This function is for mouse direction
if event is InputEventMouseMotion:
cam_rotate.rotate_x(-lerp(0,spin,event.relative.y/100)) # This is for the vertical mouse motion
rotate_y(-lerp(0,spin,event.relative.x/20)) # This is for the horizontal mouse motion
#cam_rotate-> onready var cam_rotate = get_node("camera")
If anyone have more suggestion i will be thankful to him.