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I have a simple cube setup with two textures. I applied these textures via blender render in the textures tab. These textures therefor show up on my materials. I do not have anything unwrapped or manually UV mapped. Here is a link to the screenshot of my setup:
enter image description here

In Godot engine I added lights and everything in my scene but still no textures visible. Only thing i see are just the diffuse colors. I see both the images (in .tex) format located in the resource view of godot and everything. I even see the textures applied as materials in the properties view. However; when looking at the actual object in Godot, no textures are visible, even when playing the scene.

Do I need to manually unwrap and map UV coords? Does exporter/godot not support blenders texture -> material mapping?

in Engine by (23 points)
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1 Answer

+1 vote
Best answer

Exporter isn't very sophisticated. It doesn't know that your geometry is simple cube. It won't generate UVs for you. You have to unwrap your geometry.

by (836 points)
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