Tilemap light2d occlusion shadows look weird

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:bust_in_silhouette: Asked By exuin

A weird-looking occlusion shadow thing

So I have a tilemap with a tileset with occlusion polygons on the tiles. The occlusion polygons are all squares the size of the tile. I have a light2d in the same scene that’s a child of the player character. When I move the player towards the tiles I get these weird looking shadows. Ideally I would like to have the entire face of the hedge lit up, not this weird piece thing. Also, I would like the player character’s sprite not have shadows appear on top of it, too.