I want to do a top view 2d race car game (like Micro Machines on Sega MegaDrive).
The car is a RigidBody2D and I use setappliedforce to make it move, I also want to use setappliedtorque to make it turn, but it does not do anything.
My RigidBody2D is in rigid mode so it should allow rotation and it works when I use setangularvelocity.
I also tried with various value of angular damp.
Why would setappliedtorque not rotate my RigidBody2D ?
Maybe there is a better way to make the physic of a car (this is the first time I try to make this).