Hi. I am new with godot, but i wanna make something like steampunk skyships battle, and i need something like linear interpolation for rotation for more smoothly animation. I found that Quaternion have func slerp but i tottaly don't understand how to convert information from Quat to my rotation. In unity the same functionality can be reached with someting like transform.rotation = originRot * rotY * rotX. So how in godot do something like this?