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+1 vote

I am not too sure how I managed to get this error to pop up. But the only thing I did was connect a button to a script and added some code on pressed. But when I start the game I encounter this error without even doing anything.

E 0:00:00.158   parse_mapping: hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1
Unrecognised output string: hint
  <C++ Error>   Condition "output_button == JOY_INVALID_OPTION && output_axis == JOY_INVALID_OPTION" is true. Continuing.
  <C++ Source>  main/input_default.cpp:1141 @ parse_mapping()

not too sure if the error even gives enough information for me to be posting this though.

in Engine by (23 points)

Which version of Godot are you using?
3.2.3 had mentions of changes to support SDL2 joystick axes features so maybe a bug introduced by https://github.com/godotengine/godot/pull/38724
If you can reproduce this error in a simple project it could help posting it on Github to solve it.

Yeah, I am using 3.2.3. And that makes sense. I was confused since I wasn't even using C++ to code my project.

I receive the same error message since upgrading to Godot 3.2.3. Strangely I get the error when starting up Godot, not related to any of my projects at all.

In addition I also get a warning. Here is the complete Console output when starting Godot (from Steam):

Godot Engine v3.2.3.stable.official - https://godotengine.org
OpenGL ES 3.0 Renderer: GeForce RTX 2080 Ti/PCIe/SSE2
ERROR: hint:SDLGAMECONTROLLERUSEBUTTONLABELS:=1
Unrecognised output string: hint
At: main/input_default.cpp:1141

Project is missing: F:\SteamLibrary\steamapps\common\Godot Engine/demos/gui/translation/font/project.godot

I just downloaded Godot from the homepage / not in steam and the same error does not appear.

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