The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates.

godotengine.org | Twitter

0 votes

when a bullet hits my player, I need to get that position on my player to place a system of particles in the place where the collision entered

in Engine by (196 points)

Wait, is this for kinematicbody2d or kinematicbody (3d)?
Anyway, couldn't you just get the bullet's position instead?

1 Answer

0 votes

How do I get the position of the bullet in my kinematicbody3d.
I want to emit blood particles in my player's position when the bullet collides.

by (196 points)

Try transforming the bullet's global position to the player's local position with to_local()?

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.