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0 votes

when a bullet hits my player, I need to get that position on my player to place a system of particles in the place where the collision entered

in Engine by (196 points)

Wait, is this for kinematicbody2d or kinematicbody (3d)?
Anyway, couldn't you just get the bullet's position instead?

1 Answer

0 votes

How do I get the position of the bullet in my kinematicbody3d.
I want to emit blood particles in my player's position when the bullet collides.

by (196 points)

Try transforming the bullet's global position to the player's local position with to_local()?

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