So I've been trying to use a grass texture as a background for a 2D game im trying to desing.
the Node lookes like this:
-Node
-parallaxBackground (as Node child node)
-parallaxLayer (as a PrallaxBackground child node)
-Sprite (as a ParallaxLayer child node )
-camera2D
The problem is when I put the texture in the sprite, the texture is very big and what i see is like a pixel because of the zoom.
am i using a wrong node to use the background? does it have to be .png file instead of .tex?
How can i fit the image to my screen resolution?
Thanks :)