2D background zoom?

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:bust_in_silhouette: Asked By N00b
:warning: Old Version Published before Godot 3 was released.

So I’ve been trying to use a grass texture as a background for a 2D game im trying to desing.

the Node lookes like this:

-Node
-parallaxBackground (as Node child node)
-parallaxLayer (as a PrallaxBackground child node)
-Sprite (as a ParallaxLayer child node )
-camera2D

The problem is when I put the texture in the sprite, the texture is very big and what i see is like a pixel because of the zoom.

am i using a wrong node to use the background? does it have to be .png file instead of .tex?

How can i fit the image to my screen resolution?

Thanks :slight_smile:

:bust_in_silhouette: Reply From: N00b

Never Mind, Found myself a solution!! thanks anyway

Just need to fit the sprite to the screen box in game editor.