I'm creating a 3D third-person game and I'm using a KinematicBody with a CapsuleCollider.
I've got some basic movement going, with gravity and so on, but when I try moving up slopes in my terrain, movement is extremely slow and similarly, when I walk down slopes, movement is way too fast.
Is there a simple way to fix this other than doing a bunch of complex RayCasting, querying the slope collisions etc?
Thanks in advance!