Scaling Pixel-Font or Label

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:bust_in_silhouette: Asked By Dreptschar

Hey,
I’m currently working on a small project, but im desperate about scaling the individual ui elements. Since pixel fonts in Godot seem to be hard to get smaller, I tried to get the whole thing done by scaling the label. In the editor it looks right at first, but it will be scaled back when I build the scene. Does anyone have an idea how I can scale the font or label to the right size?

Thats how it gets Scales back

Thats how it should look like

:bust_in_silhouette: Reply From: rakkarage

it will also be scaled back down if you switch to another scene and seitch back
Also happens for non pixel fonts
It is because of the container that controls the size.
It works if you add an empty Control parent of the Label.
Or maybe turn that into it;s own scene… idk