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Asked By | droc101 |
Whenever I export my game, some things break for no reason.
Examples:
- using
load()
to load an image results innull
being returned - Random holes in CSG shapes that have CSG children
- Some nodes crash when instancing children from
load(path).instance()
- And probably some more that I haven’t found yet
Why is this happening? Is there any way to avoid this?
Godot version 3.1.1
Exporting game in release mode, haven’t tried debug mode.