0 votes

Whenever I export my game, some things break for no reason.
Examples:
- using load() to load an image results in null being returned
- Random holes in CSG shapes that have CSG children
- Some nodes crash when instancing children from load(path).instance()
- And probably some more that I haven't found yet

Why is this happening? Is there any way to avoid this?

Godot version 3.1.1

Exporting game in release mode, haven't tried debug mode.

in Engine by (157 points)
edited by

1 Answer

0 votes

Instead of load() you're supposed to use preload() cause load() is only meant to load things outside your project like an image that hasn't been imported for a player avatar, as for the csgmesh I dunno a lot about 3d so this is all I can do to help

by (76 points)
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