Whenever I export my game, some things break for no reason.
Examples:
- using load()
to load an image results in null
being returned
- Random holes in CSG shapes that have CSG children
- Some nodes crash when instancing children from load(path).instance()
- And probably some more that I haven't found yet
Why is this happening? Is there any way to avoid this?
Godot version 3.1.1
Exporting game in release mode, haven't tried debug mode.