In other languages like C and python
alpha += 3 would mean that at every iteration, value of alpha would increase by 3.
However, in Godot, += when it is within the function _process(delta) seems to maintain the value after every frame.
For example, if I set
var velocity +=50, the velocity value should keep increasing by 50 every frame. But, within the process function, the velocity seems to remain at the same value.
Is my reading correct? Am I missing something?
Can someone explain please?