Hey all,
If I have the following code:
var peer = NetworkedMultiplayerENet.new()
peer.create_client(SERVER_IP, SERVER_PORT)
get_tree().network_peer = peer
How would I go about getting the network ID of the server I just connected to for the purposes of using rpc_id()
? Or, alternatively, does using rpc()
from a client only send to the server?