I'm wanting to make a game much like yume nikki, but as someone who's still learning to use godot as I work, I'm still searching things up as I go. And I've run into a block, as I haven't been able to find any documentation or tutorials on implementing the looping maps sometimes seen in rpg maker games.
And I've had little luck in searching "looping maps godot" or "world wrap godot." Closest I've found is the procedural generation looping map and the screen wrap tutorial in the first two links.
https://www.nelsonfritsch.de/post/creating-an-endlessly-repeating-map-in-godot/ -
https://kidscancode.org/godot_recipes/2d/screen_wrap/ -
My problem with the first one is that it involves portions of code I don't understand yet, so I'm unsure of how I might set it up with a tilemap instead of random generation, let alone if that's even possible. And though the second one looks pretty close, I'm hoping to have the camera zoomed in on the player and following them so that the transition isn't noticeable, which doesn't really look possible without making duplicates of the map. (Which I honestly think is pretty inefficient.)
So long story short, anyone have any ideas on how to do this or where I would even start at an attempt? I'm willing to sludge through the learning curve this will obviously have.
EDIT: Ok, so to clarify, I know how to make the player character do a level wrap (warping from one side of the map to the other), it's making the transition seamless that I'm finding little help for. I'm hoping to avoid the solution of duplicating the map itself at each edge, since I'd then be stuck with 4-8 copies of the map circling the map itself.