Topic was automatically imported from the old Question2Answer platform.
Asked By
K1ll3rM
How would I go about scaling my UI like in Minecraft? I’d have an options menu with a setting to select different scales (maybe even a slider). Is there an easy way to do this?
Unfortunately, Godot doesn’t support customizing the 2D scale factor yet. This is implemented by a pull request, but it won’t be merged until 4.0 at least.
In the meantime, follow the advice in Multiple resolutions to get a good result on various resolutions and aspect ratios.