I am making a doodle app in Godot for mobile
I am now using Line2D nodes to make vertex from current mouse possible to previous mouse position
But soon the game gets laggy and frame rate drops down to 15-20 FPS
So I came up with an idea to save the texture of the viewport after creating those lines and then deleting the lines
I thought of applying the texture to Sprite2D but the Sprite starts flickering after doing that.....
Any other idea for increasing the game's performance would also do...
Thanks in advance!!