I have a main scene with an Area2D as a player and I generate random itens that are scenes with Area2d too.
I've set the area entered event of a player. He recognize the colision correctly.
But if i define an Node2D as a root of item instead the Area2d (Like Node2D->Area2D->...) the player don't recognize the colision more.
Why I try to put the Area2D inside the Node2D?
Because I want to animate the position of item relactive to the main scene. I want this because I manipulate the moviment of item dinamcaly in the main scene.