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0 votes

Hi, I made a simple transparency shader that works fine on sprites

shader_type canvas_item;

uniform float opacity : hint_range(0, 1);

void fragment()
{
    COLOR = texture(TEXTURE, UV);
    COLOR.a *= opacity;
}

However, when trying to use it on a label, the text and outline both turn white, no matter what color I choose in the theme or in custom font color. Is there another way to make text transparent (preferably one that's able to be animated)? Or is there a way to fix the colors with the shader?

in Engine by (22 points)

Okay, I found out about modulate. But the outline and font have different transparencies, so they overlap, which looks pretty bad.

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