Godot 3.2.2 Stable on macOS with Intel UHD Graphics 630
I am using HD art assets in my game (rather than pixel art) for the first time and am having some issues. My assets look fine in the editor but become pixelated at run time. I have my window size in project settings set to 1920x1080, and I made my assets at 3840x2160 in Adobe Illustrator Draw. (the top left image is at 72ppi and the lower image was drawn at 460ppi, no difference). The files are imported with the default import settings, filter on, Mipmaps off, etc.. I am using sprite nodes and scaling them down to 0.5, 0.5 in the transform property.
I know this is probably just a basic question that goes beyond Godot, but I don't know what else to do, I have spent hours trying to figure this out and I don't know what I am missing.
Here is an image of my output:
Thanks in advance for any help!