When I export my game in the godot editor it produces two files: pokerClient9-1.exe and pokerClient9-1.pck.
Runnable is switched on, Texture format S 3 Tc is checked and so is 64 bIts. I have tried checking the Embed Pck box but it generates an error.
My resources are in 3 folders labelled fonts, Sounds and Sprites. I believe that all necessary resources from those folders are included in the .pck file however the game fires up its initial menu but will not otherwise run unless those folders are also present as follows:
WindowsDistribution -->
fonts (folder)
Sounds (folder)
Sprites (folder)
pokerClient9-1.exe
pokerClient9-1.pck
The project name is pokerClient9-1
While this works, I really don't think the resource folders should be required. It has now become an issue because I also want a MacOs distribution.
The MacOs export produces a zip file which starts up on a MAC when unzipped. Without the resource folders, the Game does just what it does on a PC without them: fires up the start menu but does not otherwise run.