+4 votes

I have created a first and small 2d mobile game using GoDot engine but performance of the game should be improved a lot. Suggest me some tips and approaches. Thanks in advance.

in Engine by (113 points)

Make sure to use the GLES2 renderer to benefit from 2D batching.

1 Answer

+1 vote

With this little information, its hard to figure out.

  • Start by running the program in Godot.
  • Along the bottom, find the "Output Debugger Audio Animation" line. Click Debugger.
  • On the tabs of the debugger, "Debugger, Errors, Profiler, ...", pick Profiler.
  • Hit Start.
by (335 points)

It will be usefull. I will try.

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