Stuck on Input event release and use that on _process function

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:bust_in_silhouette: Asked By unholy182000

Sorry for terrible question. here is my problem. I have a Node2d Node in my Main Scene.And i instanced a Sprite node using export PackedScene. Also there is an input_map named start_balon using left mouse button.
I am trying to do this. When i press mouse button my instanced sprite node should exist first than scale up as long as i continue pressing left mouse button and when i release button it should go upwards scene. Basically i am doing a baloon.
My script does creates baloon instances in every button press and they scale up as long as i keep pressing the button but i am stuck on what todo for releasing and baloon goes upwards. Can you help me?

extends Node2D

export (PackedScene) var Balon
var position_balon
onready var balon

func _input(event):
	if event is InputEventScreenTouch:
		if event.pressed:
			position_balon = event
			balon = Balon.instance()
			add_child(balon)
			balon.position = position_balon.position
	
	
func _process(delta):
	if Input.is_action_pressed("start_balon"):
		balon.scale.x += 0.1 * delta
		balon.scale.y += 0.1 * delta