+1 vote

By setting WorldEnvironment .glow_enabled to true, Godot allows glow of all sprites on the screen. Every sprite will have equally glow effect set from WorldEnvironment node.

So, my question is, how to control the glow magnitude of a selective sprite on the screen?

in Engine by (72 points)

I'm having a similar issue (I posted it here: https://godotengine.org/qa/88383/why-is-my-worldenvironment-affecting-everything?show=88383#q88383) Does anyone know the answer to this problem?

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